LevelApp is an educational platform which connects
the students with the tutors who knows the pain.

LevelApp is a platform for anyone to Learn and Earn. Users are allowed to register as a Tutor and take sessions and they can learn any Topic, Skill or a Sport. LevelApp also provides an opportunity to explore and learn different languages from different Regions across different Countries and earn through the same.

In addition, users willing to learn can explore the wide range of topics or skills that we provide and simply book a session with the available tutors, be it online or in-person.

I worked as the product designer for the application and lead the design team to create a seamless mobile experience for the application. We took almost care in keeping the application clean and neat.LevelApp is an application hence built to connect students, professionals, freelancers, part-time tutors and people with any skill across the globe and share knowledge.

One of the major problem that comes while dealing with such projects is the skill gap and in effective institutional based education. Based on main problem, the challenge on how to get an effective and applicable education arise. As a Design lead in the project my role was not just to ensure that the product can deliver its purpose to our users easily and smoothly, I also have to manage all the UI/ UX team members and tasks so that it can fall perfectly on schedule.

I also worked hand in hand with the product managers, developer and tried to bridge the Project managers and developers.I started the development of the project with the user research and proceeded by talking to the potential users of the project. The research aimed to prove that our assumptions that people do need a platform that can help them find a tutor easily is correct. Soon after finishing the user research and creating the personas, we created journey Maps and user flows for all screens making low fidelity wireframes.

When we are done creating and placing the elements and information needed in each of the screens, we began to create high-fidelity prototype. The entire element placement in this high-fidelity version, was based our layout on low-fidelity. Soon after that, we proceeded further and made sure that our high fidelity design was in a prototype. For creating the prototype, we used Invision app as the tool and made the prototype. After that, I worked hand in hand with the developers in getting the interface developed.

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